![]() ![]() I remember have that exact comment thrown my way. Obiviously we all knew this was a posbility and i remember some people saying "yes but real developers will still make native games". Its almost as if a technology where developers have to put zero effort into making a linux port would have an effect on native games oh gee sure wish someone saw that coming. Making native Linux games is hard especially when you have to deal with third party engine which may not handle Linux as well as Windows. Quoting: Whitewolfe80 Quoting: SpykerUnfortunately this is a trend that will go on in the future. Well that explains things since I seldom patrol the Steam forum, there are far to many edge lord gamer gaters there poisoning every single thread. "Just press that fu**ing button!!!1!one!" I read that all the time in the Steam forums, back in the "No Tux, no bucks!" times. When have the community ever said that? I know that a lot of Windows developers using Unity tends to have that idea when they launch their Kickstarter, but the Linux community(?) Quoting: Eike Quoting: F.Ultra Quoting: randomgamerguy1997Time and time again people in the community say "ThAt A LiNuX BuIlD Is A ClIcK Of A BuTtON" but it's always proven to not be that simple time and time again. It does in fact already run extremely well with the Proton compatibility layer both on Linux desktop and Steam Deck, take a look at one of my earlier videos of it on Deck below: A Linux build may still be a possibility in the future but at this time it is on hold until Unity's Linux tool chain is in a better state and we have the resources to dedicate to figuring it out properly. While they say you can do it, it does not work all that well and, as stated above, there are graphical errors and various other issues that make the game unplayable. Right now the Unity tool chain for making native Linux builds is still experimental. Update: in their Discord, a developer added this clarification:Ī little clarification on the Linux News. We apologize for any inconvenience this might cause. The Proton version of the game has a much smoother experience and the tests on Steam Deck showed great promise. Unfortunately, we won't be able to make a Native Linux build, there were far too many issues and we couldn't get it to run properly. Possibly 25 on that one level wit tha crackles.We are making sure the game runs on Proton and will be doing a pass at reaching full green status on the Steam Deck once the game is fully out. I don't have a fps counter, but I want to say that this game often reaches 60fps and can fluctuate down to 30 at the lowest. Also, I want to say that leaving the graphics options on default gives best handheld performance for some reason. Take it from me, it's smooth enough that I can get through levels without dying on an extremely twitch shooter. The world doesn't owe you a flawless 4k 60fps constant fps port on a Switch for C***st sake. Some people really need to be a little more grateful for what they are given. If it bothers you, this game might be an 8 for you, not nothing. Not even close to a deal breaker and especially not worth a 0. Seriously it was one time at the latter half of one level. I haven't tested but I imagine since it was just that one level, that there probably isn't any hitches in docked mode. Most of the time the game runs buttery smooth, that one level is a small price to pay for being lucky enough to play this on the switch whatsoever. There was ONE level where the audio crackled. It runs almost flawlessly in handheld mode. It pulls off what it's trying to do flawlessly. (You can rate every level as good or bad after you win). Seriously, I'm on level 22 now and there hasn't been a single level that I didn't rate as "good". You CAN turn them into 3d models, but only someone who really hates themselves would do that. ![]() The amazing enemy sprite work makes blowing everything apart 3x more satisfying. You CAN turn them into 3d models, but only Sick af AF. ![]()
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